“This pipeline allows users to skip the headache of having to create individual characters. “It’s all the data you need to go to a game engine or animation software,” says John Martin, VP of marketing at RealIllusion. It’s the addition of the Motion Plus file format that allows users to collect their animation in iClone - for face and body - and export it as an FBX file. Additionally, jobs created in other programs can be imported as FBX files into iClone. This new addition allows users to create animations in iClone and export them as an FBX file for use in other programs. Reallusion has released the 5.5 version of its iClone realtime animation pipeline for 3D characters, which targets animators, filmmakers and game developers.
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